É possível usar a opção de implantação de acesso à API ao implementar uma interface do usuário personalizada e enviar mensagens de conversa usando a API.
Para cada fala na conversa durante a execução,
use o
runSession
método para enviar uma mensagem do usuário e receber a resposta do aplicativo do agente.
Criar um canal de acesso à API
Para criar um canal de acesso à API:
- Clique em Implantar na parte de cima do criador de agentes.
- Clique em Novo canal.
- Selecione Configurar acesso à API.
- Forneça um nome de canal.
- Selecione ou crie uma versão do aplicativo do agente.
- Use a configuração opcional Comportamento específico do canal se quiser substituir determinadas configurações do aplicativo do agente para esse canal específico.
- Clique em Criar canal.
Uma janela de diálogo é aberta mostrando o ID da implantação e um comando curl de exemplo.
Em sistemas Linux e macOS, é possível usar esse comando de exemplo para enviar uma mensagem de teste ao aplicativo do agente.
Autenticação
O comando de exemplo curl fornecido usa gcloud para autenticar a solicitação com suas credenciais de usuário.
Para um sistema de produção, use contas de serviço para autenticação.
Para mais informações, consulte
Autenticar no CX Agent Studio.
IDs obrigatórios
Para enviar uma solicitação, você precisa dos seguintes IDs estáticos: PROJECT_ID, REGION_ID, APPLICATION_ID e DEPLOYMENT_ID.
Esses IDs podem ser encontrados no campo ID da implantação fornecido no exemplo de comando da janela de diálogo para o canal.
Os valores são definidos em segmentos de caminho nomeados:
projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID/deployments/DEPLOYMENT_ID
Além disso, você precisa de um SESSION_ID dinâmico, que representa uma conversa exclusiva.
Ele pode ser uma string gerada de sua escolha, em que o ID corresponde à expressão regular [a-zA-Z0-9][a-zA-Z0-9-_]{4,62}.
Chamar runSession
Os exemplos a seguir chamam o
runSession
método,
que é usado para iniciar uma interação de turno único com o aplicativo do agente
em uma sessão.
REST
Antes de usar os dados da solicitação abaixo, faça as substituições a seguir:
- PROJECT_ID: ID do projeto
- REGION_ID: ID da região;
- APPLICATION_ID: ID do aplicativo
- SESSION_ID: ID da sessão;
- DEPLOYMENT_ID: ID da implantação do aplicativo.
Método HTTP e URL:
POST https://ces.googleapis.com/v1/projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID/sessions/SESSION_ID:runSession
Corpo JSON da solicitação:
{
"config": {
"session": "projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID/sessions/SESSION_ID",
"deployment": "projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID/deployments/DEPLOYMENT_ID",
},
"inputs": [
{
"text": "hi"
}
]
}
Para enviar a solicitação, expanda uma destas opções:
Você receberá uma resposta JSON semelhante a esta:
{
"outputs": [
{
"text": "Hello there!",
"turnCompleted": true,
"turnIndex": 1,
"diagnosticInfo": {...}
}
]
}
Java
Para autenticar no CX Agent Studio, configure o Application Default Credentials. Se quiser mais informações, consulte Configurar a autenticação para um ambiente de desenvolvimento local.
/* * Copyright 2025 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.cloud.ces.v1.samples; import com.google.cloud.ces.v1.RunSessionRequest; import com.google.cloud.ces.v1.RunSessionResponse; import com.google.cloud.ces.v1.SessionConfig; import com.google.cloud.ces.v1.SessionInput; import com.google.cloud.ces.v1.SessionServiceClient; import java.util.ArrayList; public class SyncRunSession { public static void main(String[] args) throws Exception { syncRunSession(); } public static void syncRunSession() throws Exception { // This may require specifying regional endpoints when creating the service client as shown in // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library try (SessionServiceClient sessionServiceClient = SessionServiceClient.create()) { RunSessionRequest request = RunSessionRequest.newBuilder() .setConfig(SessionConfig.newBuilder().build()) .addAllInputs(new ArrayList<SessionInput>()) .build(); RunSessionResponse response = sessionServiceClient.runSession(request); } } }
Python
Para autenticar no CX Agent Studio, configure o Application Default Credentials. Se quiser mais informações, consulte Configurar a autenticação para um ambiente de desenvolvimento local.
from google.cloud import ces_v1 from google.protobuf import field_mask_pb2 def async_create_app(): with ces_v1.AgentServiceClient() as agent_service_client: list_apps_request = ces_v1.ListAppsRequest( parent="projects/project-name/locations/us" ) try: list_apps_page = agent_service_client.list_apps(request=list_apps_request) app_name = next(iter(list_apps_page)).name except StopIteration: print("No apps found.") return print(f"Using appName {app_name} to grab App") get_app_request = ces_v1.GetAppRequest(name=app_name) app = agent_service_client.get_app(request=get_app_request) print(f"Using app to either createAgent / updateApp {app}") # If there is no agent, please uncomment this part # # Create Agent # create_agent_request = ces_v1.CreateAgentRequest( # parent=app_name, # agent=ces_v1.Agent(display_name="agent-1"), # ) # agent_response = agent_service_client.create_agent(request=create_agent_request) # List Agents list_agents_request = ces_v1.ListAgentsRequest(parent=app_name) try: list_agents_page = agent_service_client.list_agents(request=list_agents_request) agent = next(iter(list_agents_page)) agent_name = agent.name except StopIteration: print(f"No agents found for app {app_name}.") return print(f"Using agent {agent_name} to update Agent") # Update App to have root agent app.root_agent = agent_name update_app_request = ces_v1.UpdateAppRequest( app=app, update_mask=field_mask_pb2.FieldMask(paths=["root_agent"]), ) update_app_response = agent_service_client.update_app(request=update_app_request) print(f"Update App response: {update_app_response}") # runSession with ces_v1.SessionServiceClient() as session_service_client: session_name = f"{app_name}/sessions/session-1" config = ces_v1.SessionConfig(session=session_name) input_ = ces_v1.SessionInput(text="Hello World!") inputs = [input_] session_request = ces_v1.RunSessionRequest(config=config, inputs=inputs) session_response = session_service_client.run_session(request=session_request) print(f"Run session response: {session_response}") if __name__ == "__main__": async_create_app()
Node.js
Para autenticar no CX Agent Studio, configure o Application Default Credentials. Se quiser mais informações, consulte Configurar a autenticação para um ambiente de desenvolvimento local.
import {AgentServiceClient, SessionServiceClient} from '../src/v1'; async function main() { const agentServiceClient = new AgentServiceClient(); const sessionServiceClient = new SessionServiceClient(); try { const listAppsRequest = { parent: 'projects/project-name/locations/us', }; const listAppsIterator = agentServiceClient.listAppsAsync(listAppsRequest); let firstApp; for await (const app of listAppsIterator) { firstApp = app; break; } if (!firstApp) { console.log('No apps found.'); return; } const appName = firstApp.name!; console.log(`Using appName ${appName} to grab App`); const [app] = await agentServiceClient.getApp({name: appName}); console.log('Using app to either createAgent / updateApp', app); // If there is no agent, please uncomment this part // // Create Agent // const createAgentRequest = { // parent: appName, // agent: {displayName: 'agent-1'}, // }; // const [agentResponse] = // await agentServiceClient.createAgent(createAgentRequest); // List Agents const listAgentsRequest = {parent: appName}; const listAgentsIterator = agentServiceClient.listAgentsAsync(listAgentsRequest); let agent; for await (const a of listAgentsIterator) { agent = a; break; } if (!agent) { console.log(`No agents found for app ${appName}.`); return; } const agentName = agent.name!; console.log(`Using agent ${agentName} to update Agent`); // Update App to have root agent app.rootAgent = agentName; const updateAppRequest = { app: app, updateMask: { paths: ['root_agent'], }, }; const [updateAppResponse] = await agentServiceClient.updateApp(updateAppRequest); console.log('Update App response:', updateAppResponse); // runSession const sessionName = `${appName}/sessions/session-1`; const config = {session: sessionName}; const input = {text: 'Hello World!'}; const inputs = [input]; const sessionRequest = {config: config, inputs: inputs}; const [sessionResponse] = await sessionServiceClient.runSession(sessionRequest); console.log('Run session response:', sessionResponse); } catch (err) { console.error('An error occurred:', err); } finally { await agentServiceClient.close(); await sessionServiceClient.close(); } } main();
Chamar BidiRunSession
Como alternativa a runSession, você pode usar
BidiRunSession
para estabelecer uma conexão de streaming bidirecional com o aplicativo do agente.
Go
Para autenticar no CX Agent Studio, configure o Application Default Credentials. Se quiser mais informações, consulte Configurar a autenticação para um ambiente de desenvolvimento local.
// A simple websocket client to interact with BidiRunSession with audio input // and output. // // Initialize your new module: // - mkdir mypackage // - cd mypackage // - go mod init mypackage // // Install non-standard dependencies: // - Install PortAudio C library using instructions at // https://files.portaudio.com/docs/v19-doxydocs/tutorial_start.html // - go get azul3d.org/engine // - go get github.com/gordonklaus/portaudio // - go get github.com/gorilla/websocket // // Usage // // go run main.go -access_token=$(gcloud auth print-access-token) \ // -location=YOUR_LOCATION \ // -app=YOUR_APP_NAME \ // -deployment=YOUR_DEPLOYMENT_NAME package main import ( "bytes" "crypto/rand" "encoding/base64" "encoding/binary" "encoding/hex" "encoding/json" "flag" "fmt" "log" "net/http" "net/url" "os" "os/signal" "strings" "sync" "azul3d.org/engine/audio" "github.com/gordonklaus/portaudio" "github.com/gorilla/websocket" ) var addr = flag.String("addr", "ces.googleapis.com", "API service address.") var location = flag.String("location", "us", "API service location.") var accessToken = flag.String("access_token", "", "Access token.") var app = flag.String("app", "", "App name in the form "+ "projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID.") var deployment = flag.String("deployment", "", "Deployment name in the form "+ "projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID/deployments/DEPLOYMENT_ID.") var audioSampleRate = flag.Int("audio_sample_rate", 16000, "Desired audio sample rate in Hz (e.g., 8000, 16000, 24000).") var ( audioBuffer bytes.Buffer bufferMutex sync.Mutex wg sync.WaitGroup ) type BidiSessionServerMessage struct { SessionOutput *SessionOutput `json:"sessionOutput"` RecognitionResult *RecognitionResult `json:"recognitionResult"` InterruptionSignal *InterruptionSignal `json:"interruptionSignal"` EndSession *EndSession `json:"endSession"` } type SessionOutput struct { Audio string `json:"audio"` Text string `json:"text"` } type RecognitionResult struct { Transcript string `json:"transcript"` } type InterruptionSignal struct { } type EndSession struct { Metadata struct{} `json:"metadata"` } const defaultSampleRateHertz = 16000 // 100ms const defaultChunkLength = 100 // 16000 (sample rate hertz) * 100/1000 (100ms) * 2 (16 bit) const defaultChunkSize = defaultSampleRateHertz * defaultChunkLength / 1000 * 2 func main() { flag.Parse() log.SetFlags((log.LstdFlags | log.Lshortfile | log.Lmicroseconds) &^ log.Ldate) u := url.URL{Scheme: "wss", Host: *addr, Path: "/ws/google.cloud.ces.v1.SessionService/BidiRunSession/locations/" + *location} if strings.Contains(*addr, "localhost") { u = url.URL{Scheme: "ws", Host: *addr, Path: "/ws"} } h := make(http.Header) h.Add("Content-Type", "application/json") h.Add("Authorization", "Bearer "+*accessToken) conn, _, err := websocket.DefaultDialer.Dial(u.String(), h) if err != nil { log.Fatal("dial:", err) } interrupt := make(chan os.Signal, 1) signal.Notify(interrupt, os.Interrupt) portaudio.Initialize() defer portaudio.Terminate() inDev, err := portaudio.DefaultInputDevice() if err != nil { log.Fatal(err) } log.Printf("Input device: %v", inDev.Name) outDev, err := portaudio.DefaultOutputDevice() if err != nil { log.Fatal(err) } log.Printf("Output device: %v", outDev.Name) randomBytes := make([]byte, 8) if _, err := rand.Read(randomBytes); err != nil { log.Fatal(err) } session := fmt.Sprintf("%v/sessions/%v", *app, hex.EncodeToString(randomBytes)) log.Printf("Session: %v", session) configMessage := map[string]any{ "config": map[string]any{ "session": session, "inputAudioConfig": map[string]any{ "audioEncoding": "LINEAR16", "sampleRateHertz": *audioSampleRate, }, "outputAudioConfig": map[string]any{ "audioEncoding": "LINEAR16", "sampleRateHertz": *audioSampleRate, }, "deployment": *deployment, // "debugMode": true, }, } jsonConfigMsg, err := json.Marshal(configMessage) if err != nil { log.Fatal(err) } if err = conn.WriteMessage(websocket.TextMessage, []byte(jsonConfigMsg)); err != nil { log.Fatal(err) } log.Printf("Sent config: %s", string(jsonConfigMsg)) framesPerBuffer := defaultChunkSize / 2 stream, err := portaudio.OpenDefaultStream(1, 1, float64(*audioSampleRate), framesPerBuffer, func(in, out []float32) { // Lock the buffer to avoid data race bufferMutex.Lock() defer bufferMutex.Unlock() // Output processing (Server to Speaker) bytesPerSample := 2 bytesToRead := framesPerBuffer * bytesPerSample audioChunk := make([]byte, bytesToRead) nBytes, _ := audioBuffer.Read(audioChunk) if nBytes > 0 && audioBuffer.Len() == 0 { wg.Done() } audioChunk = audioChunk[:nBytes] // LINEAR16 audio encoding var speakerPcm16 []int16 numPcm16Samples := nBytes / 2 speakerPcm16 = make([]int16, numPcm16Samples) for i := 0; i < numPcm16Samples; i++ { if (i*2 + 2) <= len(audioChunk) { speakerPcm16[i] = int16( binary.LittleEndian.Uint16(audioChunk[i*2 : (i+1)*2])) } } for i := 0; i < framesPerBuffer; i++ { if i < len(speakerPcm16) { out[i] = float32(audio.Int16ToFloat64(speakerPcm16[i])) } else { out[i] = 0 } } // Input processing (Mic to Server) micPcm16 := make([]int16, len(in)) for i, f := range in { micPcm16[i] = audio.Float64ToInt16(float64(f)) } // LINEAR16 mic audio var inputBuf []byte buf := new(bytes.Buffer) binary.Write(buf, binary.LittleEndian, micPcm16) inputBuf = buf.Bytes() audioMessage := map[string]any{ "realtimeInput": map[string]any{ "audio": base64.StdEncoding.EncodeToString(inputBuf), }, } jsonAudioMsg, err := json.Marshal(audioMessage) if err != nil { log.Fatal(err) } if err = conn.WriteMessage(websocket.TextMessage, []byte(jsonAudioMsg)); err != nil { // log.Print(err) } }) if err != nil { log.Fatalf("Error opening stream: %v", err) } defer stream.Close() if err := stream.Start(); err != nil { log.Fatalf("Error starting stream: %v", err) } serverHalfClose := make(chan struct{}) go func() { // Signal completion when server half-close is received. defer close(serverHalfClose) for { _, message, err := conn.ReadMessage() if err != nil { log.Printf("websocket read error:%v", err) break } bidiSessionServerMessage := BidiSessionServerMessage{} json.Unmarshal(message, &bidiSessionServerMessage) if bidiSessionServerMessage.SessionOutput != nil && bidiSessionServerMessage.SessionOutput.Audio != "" { } else { log.Println(string(message)) } if bidiSessionServerMessage.InterruptionSignal != nil { bufferMutex.Lock() if audioBuffer.Len() != 0 { audioBuffer.Reset() wg.Done() } bufferMutex.Unlock() } if bidiSessionServerMessage.EndSession != nil { log.Printf("Received EndSession signal, closing the stream...") interrupt <- os.Interrupt break } if bidiSessionServerMessage.SessionOutput != nil && bidiSessionServerMessage.SessionOutput.Audio != "" { audioBytes, err := base64.StdEncoding.DecodeString( bidiSessionServerMessage.SessionOutput.Audio) if err != nil { log.Fatal(err) } bufferMutex.Lock() if audioBuffer.Len() == 0 { wg.Add(1) } audioBuffer.Write(audioBytes) bufferMutex.Unlock() } } }() <-interrupt if strings.Contains(*addr, "localhost") { log.Println( "Received interrupt. Initiating graceful shutdown (half-close)...") if err = conn.WriteMessage( websocket.TextMessage, []byte("half-close")); err != nil { log.Printf("Error sending half-close: %v", err) } } else { log.Fatal("Terminating...") } <-serverHalfClose wg.Wait() log.Println("Graceful termination complete. Closing connection.") }
Java
Para autenticar no CX Agent Studio, configure o Application Default Credentials. Se quiser mais informações, consulte Configurar a autenticação para um ambiente de desenvolvimento local.
/* * Copyright 2025 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.app; import com.google.auth.oauth2.GoogleCredentials; import com.google.cloud.ces.v1.BidiSessionClientMessage; import com.google.cloud.ces.v1.BidiSessionServerMessage; import com.google.cloud.ces.v1.SessionConfig; import com.google.cloud.ces.v1.SessionInput; import com.google.protobuf.util.JsonFormat; import java.net.URI; import java.nio.ByteBuffer; import java.nio.charset.StandardCharsets; import java.util.Collections; import java.util.HashMap; import java.util.Map; import java.util.UUID; import java.util.concurrent.CountDownLatch; import java.util.concurrent.TimeUnit; import org.java_websocket.client.WebSocketClient; import org.java_websocket.handshake.ServerHandshake; public class Hello { public static void main(String[] args) throws Exception { asyncBidiRunSession(); } public static void asyncBidiRunSession() throws Exception { // This may require specifying regional endpoints when creating the service client as shown in // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library String sessionId = "session-name"; if (sessionId.isEmpty()) { sessionId = UUID.randomUUID().toString(); } String appResourceName = "projects/project-name/locations/us/apps/app-name"; String sessionName = appResourceName + "/sessions/" + sessionId; String query = "Do you have t-shirt with a cat on it?"; String query2 = "What is the weather today?"; URI uri = new URI( "wss://ces.googleapis.com/ws/google.cloud.ces.v1.SessionService/BidiRunSession/locations/us"); GoogleCredentials credentials = GoogleCredentials.getApplicationDefault() .createScoped( Collections.singletonList("https://www.googleapis.com/auth/cloud-platform")); credentials.refreshIfExpired(); String token = credentials.getAccessToken().getTokenValue(); Map<String, String> headers = new HashMap<>(); headers.put("Authorization", "Bearer " + token); CountDownLatch latch = new CountDownLatch(1); WebSocketClient client = new WebSocketClient(uri, headers) { @Override public void onOpen(ServerHandshake handshakedata) { System.out.println("WebSocket connection opened"); try { // 1. Send config message BidiSessionClientMessage configMessage = BidiSessionClientMessage.newBuilder() .setConfig(SessionConfig.newBuilder().setSession(sessionName)) .build(); String configJson = JsonFormat.printer() .preservingProtoFieldNames() .omittingInsignificantWhitespace() .print(configMessage); System.out.println("Sending config: " + configJson); send(configJson); // 2. Send query message BidiSessionClientMessage queryMessage = BidiSessionClientMessage.newBuilder() .setRealtimeInput(SessionInput.newBuilder().setText(query)) .build(); String queryJson = JsonFormat.printer() .preservingProtoFieldNames() .omittingInsignificantWhitespace() .print(queryMessage); System.out.println("Sending query: " + queryJson); send(queryJson); // 3. Send query message 2 BidiSessionClientMessage queryMessage2 = BidiSessionClientMessage.newBuilder() .setRealtimeInput(SessionInput.newBuilder().setText(query2)) .build(); String queryJson2 = JsonFormat.printer() .preservingProtoFieldNames() .omittingInsignificantWhitespace() .print(queryMessage2); System.out.println("Sending query 2: " + queryJson2); send(queryJson2); } catch (Exception e) { e.printStackTrace(); latch.countDown(); } } @Override public void onMessage(String message) { System.out.println("==============="); System.out.println("Received message: " + message); try { BidiSessionServerMessage.Builder builder = BidiSessionServerMessage.newBuilder(); JsonFormat.parser().ignoringUnknownFields().merge(message, builder); BidiSessionServerMessage response = builder.build(); System.out.println("Parsed response: " + response); } catch (Exception e) { System.err.println("Failed to parse message: " + e.getMessage()); } } @Override public void onMessage(ByteBuffer bytes) { System.out.println("==============="); String message = StandardCharsets.UTF_8.decode(bytes).toString(); System.out.println("Received message: " + message); } @Override public void onClose(int code, String reason, boolean remote) { System.out.println( "WebSocket connection closed by " + (remote ? "remote peer" : "us") + " with code " + code + " and reason: " + reason); latch.countDown(); } @Override public void onError(Exception ex) { System.err.println("WebSocket error: " + ex.getMessage()); ex.printStackTrace(); latch.countDown(); } }; try { System.out.println("Connecting to WebSocket: " + uri); client.connect(); latch.await(10, TimeUnit.SECONDS); } finally { client.close(); } } }
Python
Para autenticar no CX Agent Studio, configure o Application Default Credentials. Se quiser mais informações, consulte Configurar a autenticação para um ambiente de desenvolvimento local.
import threading import time import uuid import google.auth import google.auth.transport.requests import websocket from google.protobuf import json_format from google.cloud import ces_v1 def async_bidi_run_session(): """Demonstrates how to use the BidiRunSession WebSocket endpoint.""" session_id = "session_name" if not session_id: session_id = str(uuid.uuid4()) app_resource_name = "projects/project_name/locations/us/apps/app_name" session_name = f"{app_resource_name}/sessions/{session_id}" query = "Do you have t-shirt with a cat on it?" query2 = "What is the weather today?" uri = "wss://ces.googleapis.com/ws/google.cloud.ces.v1.SessionService/BidiRunSession/locations/us" try: credentials, _ = google.auth.default( scopes=["https://www.googleapis.com/auth/cloud-platform"] ) request = google.auth.transport.requests.Request() credentials.refresh(request) token = credentials.token headers = {"Authorization": f"Bearer {token}"} except Exception as e: print(f"Failed to get credentials: {e}") return def on_open(ws): print("WebSocket connection opened") try: # 1. Send config message config_message = ces_v1.BidiSessionClientMessage( config=ces_v1.SessionConfig(session=session_name) ) config_json = json_format.MessageToJson( config_message._pb, preserving_proto_field_name=False, indent=0 ).replace("\\n", "") print(f"Sending config: {config_json}") ws.send(config_json) # 2. Send query message query_message = ces_v1.BidiSessionClientMessage( realtime_input=ces_v1.SessionInput(text=query) ) query_json = json_format.MessageToJson( query_message._pb, preserving_proto_field_name=False, indent=0 ).replace("\\n", "") print(f"Sending query: {query_json}") ws.send(query_json) # 3. Send query message 2 query_message2 = ces_v1.BidiSessionClientMessage( realtime_input=ces_v1.SessionInput(text=query2) ) query_json2 = json_format.MessageToJson( query_message2._pb, preserving_proto_field_name=False, indent=0 ).replace("\\n", "") print(f"Sending query 2: {query_json2}") ws.send(query_json2) except Exception as e: print(f"Error during on_open: {e}") ws.close() def on_message(ws, message): print("===============") print(f"Received message: {message}") try: response_pb = ces_v1.BidiSessionServerMessage()._pb json_format.Parse( message, response_pb, ignore_unknown_fields=True, ) response = ces_v1.BidiSessionServerMessage(response_pb) print(f"Parsed response: {response}") except Exception as e: print(f"Failed to parse message: {e}") def on_error(ws, error): print(f"WebSocket error: {error}") def on_close(ws, close_status_code, close_msg): print( "WebSocket connection closed" f" with code {close_status_code}" f" and reason: {close_msg}" ) print(f"Connecting to WebSocket: {uri}") ws_app = websocket.WebSocketApp( uri, header=headers, on_open=on_open, on_message=on_message, on_error=on_error, on_close=on_close, ) wst = threading.Thread(target=ws_app.run_forever) wst.daemon = True wst.start() print("Waiting for 10 seconds for messages...") time.sleep(10) print("10 seconds elapsed, closing connection.") ws_app.close() wst.join() if __name__ == "__main__": async_bidi_run_session()
Node.js
Para autenticar no CX Agent Studio, configure o Application Default Credentials. Se quiser mais informações, consulte Configurar a autenticação para um ambiente de desenvolvimento local.
import {GoogleAuth} from 'google-gax'; import {WebSocket} from 'ws'; async function main() { const sessionId = 'session-name'; const appResourceName = 'projects/project-name/locations/us/apps/app-name'; const sessionName = `${appResourceName}/sessions/${sessionId}`; const query = 'Do you have t-shirt with a cat on it?'; const query2 = 'What is the weather today?'; console.log(`Starting bidi session with session name: ${sessionName}`); const uri = 'wss://ces.googleapis.com/ws/google.cloud.ces.v1.SessionService/BidiRunSession/locations/us'; let token; try { const auth = new GoogleAuth({ scopes: ['https://www.googleapis.com/auth/cloud-platform'], }); token = await auth.getAccessToken(); } catch (e) { console.error(`Failed to get credentials: ${e}`); return; } const headers = {Authorization: `Bearer ${token}`}; const ws = new WebSocket(uri, {headers}); ws.on('open', () => { console.log('WebSocket connection opened'); try { // 1. Send config message const configMessage = { config: {session: sessionName}, }; const configJson = JSON.stringify(configMessage); console.log(`Sending config: ${configJson}`); ws.send(configJson); // 2. Send query message const queryMessage = { realtimeInput: {text: query}, }; const queryJson = JSON.stringify(queryMessage); console.log(`Sending query: ${queryJson}`); ws.send(queryJson); // 3. Send query message 2 const queryMessage2 = { realtimeInput: {text: query2}, }; const queryJson2 = JSON.stringify(queryMessage2); console.log(`Sending query 2: ${queryJson2}`); ws.send(queryJson2); } catch (e) { console.error(`Error during on_open: ${e}`); ws.close(); } }); ws.on('message', message => { console.log('==============='); console.log(`Received message: ${message}`); }); ws.on('error', err => { console.error(`WebSocket error: ${err}`); }); ws.on('close', (code, reason) => { console.log( `WebSocket connection closed with code ${code} and reason: ${reason}`); }); console.log('Waiting for 10 seconds for messages...'); await new Promise(resolve => setTimeout(resolve, 10000)); console.log('10 seconds elapsed, closing connection.'); ws.close(); } main();
Além disso, se você estiver usando ces.googleapis.com como apiEndpoint com uma biblioteca de cliente gRPC, também será necessário definir x-goog-request-params em otherArgs para um local específico.
Por exemplo,
usando a
biblioteca de cliente Node.js:
const sessionClient = new SessionServiceClient({
apiEndpoint: 'ces.googleapis.com'
});
const grpc = require('@grpc/grpc-js');
const callOptions = {
otherArgs: {headers: {'x-goog-request-params': `location=locations/us`}}
};
stream = sessionClient.bidiRunSession(callOptions);
Se você estiver usando ces.us.rep.googleapis.com ou ces.eu.rep.googleapis.com, não será necessário definir x-goog-request-params.