Vous pouvez utiliser l'option de déploiement de l'accès à l'API lorsque vous implémentez une interface utilisateur personnalisée et que vous souhaitez envoyer des messages de conversation à l'aide de l'API.
Pour chaque tour de conversation au moment de l'exécution, vous utilisez la méthode runSession pour envoyer un message utilisateur et recevoir la réponse de l'application d'agent.
Créer un canal d'accès à l'API
Pour créer un canal d'accès à l'API :
- Cliquez sur Deploy (Déployer) en haut de l'outil de création d'agents.
- Cliquez sur Nouveau canal.
- Sélectionnez Configurer l'accès à l'API.
- Indiquez un nom de chaîne.
- Sélectionnez ou créez une version de l'application d'agent.
- Utilisez le paramètre facultatif Comportement spécifique au canal si vous souhaitez remplacer certains paramètres d'application de l'agent pour ce canal spécifique.
- Cliquez sur Créer une chaîne.
Une boîte de dialogue s'ouvre et affiche l'ID de déploiement ainsi qu'un exemple de commande curl.
Sur les systèmes Linux et macOS, vous pouvez utiliser cet exemple de commande pour envoyer un message de test à votre application d'agent.
Authentification
L'exemple de commande curl fourni utilise gcloud pour authentifier la requête avec vos identifiants utilisateur.
Pour un système de production, vous devez utiliser des comptes de service pour l'authentification.
Pour en savoir plus, consultez S'authentifier auprès de CX Agent Studio.
ID requis
Pour envoyer une requête, vous avez besoin des ID statiques suivants : PROJECT_ID, REGION_ID, APPLICATION_ID et DEPLOYMENT_ID.
Vous trouverez ces ID dans le champ ID de déploiement fourni dans l'exemple de commande de la boîte de dialogue pour le canal.
Les valeurs sont définies dans des segments de chemin nommés :
projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID/deployments/DEPLOYMENT_ID
Vous avez également besoin d'un SESSION_ID dynamique, qui représente une conversation unique.
Il peut s'agir d'une chaîne générée de votre choix, où l'ID correspond à l'expression régulière [a-zA-Z0-9][a-zA-Z0-9-_]{4,62}.
Appeler runSession
Les exemples suivants appellent la méthode runSession, qui permet de lancer une interaction à un tour avec l'application d'agent dans une session.
REST
Avant d'utiliser les données de requête, effectuez les remplacements suivants :
- PROJECT_ID : ID de votre projet
- REGION_ID : ID de votre région
- APPLICATION_ID : ID de votre application
- SESSION_ID : votre ID de session
- DEPLOYMENT_ID : ID de déploiement de votre application
Méthode HTTP et URL :
POST https://ces.googleapis.com/v1/projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID/sessions/SESSION_ID:runSession
Corps JSON de la requête :
{
"config": {
"session": "projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID/sessions/SESSION_ID",
"deployment": "projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID/deployments/DEPLOYMENT_ID",
},
"inputs": [
{
"text": "hi"
}
]
}
Pour envoyer votre requête, développez l'une des options suivantes :
Vous devriez recevoir une réponse JSON de ce type :
{
"outputs": [
{
"text": "Hello there!",
"turnCompleted": true,
"turnIndex": 1,
"diagnosticInfo": {...}
}
]
}
Java
Pour vous authentifier auprès de CX Agent Studio, configurez les Identifiants par défaut de l'application. Pour en savoir plus, consultez Configurer l'authentification pour un environnement de développement local.
/* * Copyright 2025 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.cloud.ces.v1.samples; import com.google.cloud.ces.v1.RunSessionRequest; import com.google.cloud.ces.v1.RunSessionResponse; import com.google.cloud.ces.v1.SessionConfig; import com.google.cloud.ces.v1.SessionInput; import com.google.cloud.ces.v1.SessionServiceClient; import java.util.ArrayList; public class SyncRunSession { public static void main(String[] args) throws Exception { syncRunSession(); } public static void syncRunSession() throws Exception { // This may require specifying regional endpoints when creating the service client as shown in // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library try (SessionServiceClient sessionServiceClient = SessionServiceClient.create()) { RunSessionRequest request = RunSessionRequest.newBuilder() .setConfig(SessionConfig.newBuilder().build()) .addAllInputs(new ArrayList<SessionInput>()) .build(); RunSessionResponse response = sessionServiceClient.runSession(request); } } }
Python
Pour vous authentifier auprès de CX Agent Studio, configurez les Identifiants par défaut de l'application. Pour en savoir plus, consultez Configurer l'authentification pour un environnement de développement local.
from google.cloud import ces_v1 from google.protobuf import field_mask_pb2 def async_create_app(): with ces_v1.AgentServiceClient() as agent_service_client: list_apps_request = ces_v1.ListAppsRequest( parent="projects/project-name/locations/us" ) try: list_apps_page = agent_service_client.list_apps(request=list_apps_request) app_name = next(iter(list_apps_page)).name except StopIteration: print("No apps found.") return print(f"Using appName {app_name} to grab App") get_app_request = ces_v1.GetAppRequest(name=app_name) app = agent_service_client.get_app(request=get_app_request) print(f"Using app to either createAgent / updateApp {app}") # If there is no agent, please uncomment this part # # Create Agent # create_agent_request = ces_v1.CreateAgentRequest( # parent=app_name, # agent=ces_v1.Agent(display_name="agent-1"), # ) # agent_response = agent_service_client.create_agent(request=create_agent_request) # List Agents list_agents_request = ces_v1.ListAgentsRequest(parent=app_name) try: list_agents_page = agent_service_client.list_agents(request=list_agents_request) agent = next(iter(list_agents_page)) agent_name = agent.name except StopIteration: print(f"No agents found for app {app_name}.") return print(f"Using agent {agent_name} to update Agent") # Update App to have root agent app.root_agent = agent_name update_app_request = ces_v1.UpdateAppRequest( app=app, update_mask=field_mask_pb2.FieldMask(paths=["root_agent"]), ) update_app_response = agent_service_client.update_app(request=update_app_request) print(f"Update App response: {update_app_response}") # runSession with ces_v1.SessionServiceClient() as session_service_client: session_name = f"{app_name}/sessions/session-1" config = ces_v1.SessionConfig(session=session_name) input_ = ces_v1.SessionInput(text="Hello World!") inputs = [input_] session_request = ces_v1.RunSessionRequest(config=config, inputs=inputs) session_response = session_service_client.run_session(request=session_request) print(f"Run session response: {session_response}") if __name__ == "__main__": async_create_app()
Node.js
Pour vous authentifier auprès de CX Agent Studio, configurez les Identifiants par défaut de l'application. Pour en savoir plus, consultez Configurer l'authentification pour un environnement de développement local.
import {AgentServiceClient, SessionServiceClient} from '../src/v1'; async function main() { const agentServiceClient = new AgentServiceClient(); const sessionServiceClient = new SessionServiceClient(); try { const listAppsRequest = { parent: 'projects/project-name/locations/us', }; const listAppsIterator = agentServiceClient.listAppsAsync(listAppsRequest); let firstApp; for await (const app of listAppsIterator) { firstApp = app; break; } if (!firstApp) { console.log('No apps found.'); return; } const appName = firstApp.name!; console.log(`Using appName ${appName} to grab App`); const [app] = await agentServiceClient.getApp({name: appName}); console.log('Using app to either createAgent / updateApp', app); // If there is no agent, please uncomment this part // // Create Agent // const createAgentRequest = { // parent: appName, // agent: {displayName: 'agent-1'}, // }; // const [agentResponse] = // await agentServiceClient.createAgent(createAgentRequest); // List Agents const listAgentsRequest = {parent: appName}; const listAgentsIterator = agentServiceClient.listAgentsAsync(listAgentsRequest); let agent; for await (const a of listAgentsIterator) { agent = a; break; } if (!agent) { console.log(`No agents found for app ${appName}.`); return; } const agentName = agent.name!; console.log(`Using agent ${agentName} to update Agent`); // Update App to have root agent app.rootAgent = agentName; const updateAppRequest = { app: app, updateMask: { paths: ['root_agent'], }, }; const [updateAppResponse] = await agentServiceClient.updateApp(updateAppRequest); console.log('Update App response:', updateAppResponse); // runSession const sessionName = `${appName}/sessions/session-1`; const config = {session: sessionName}; const input = {text: 'Hello World!'}; const inputs = [input]; const sessionRequest = {config: config, inputs: inputs}; const [sessionResponse] = await sessionServiceClient.runSession(sessionRequest); console.log('Run session response:', sessionResponse); } catch (err) { console.error('An error occurred:', err); } finally { await agentServiceClient.close(); await sessionServiceClient.close(); } } main();
Appeler BidiRunSession
Au lieu de runSession, vous pouvez utiliser BidiRunSession pour établir une connexion de streaming bidirectionnelle avec l'application d'agent.
Go
Pour vous authentifier auprès de CX Agent Studio, configurez les Identifiants par défaut de l'application. Pour en savoir plus, consultez Configurer l'authentification pour un environnement de développement local.
// A simple websocket client to interact with BidiRunSession with audio input // and output. // // Initialize your new module: // - mkdir mypackage // - cd mypackage // - go mod init mypackage // // Install non-standard dependencies: // - Install PortAudio C library using instructions at // https://files.portaudio.com/docs/v19-doxydocs/tutorial_start.html // - go get azul3d.org/engine // - go get github.com/gordonklaus/portaudio // - go get github.com/gorilla/websocket // // Usage // // go run main.go -access_token=$(gcloud auth print-access-token) \ // -location=YOUR_LOCATION \ // -app=YOUR_APP_NAME \ // -deployment=YOUR_DEPLOYMENT_NAME package main import ( "bytes" "crypto/rand" "encoding/base64" "encoding/binary" "encoding/hex" "encoding/json" "flag" "fmt" "log" "net/http" "net/url" "os" "os/signal" "strings" "sync" "azul3d.org/engine/audio" "github.com/gordonklaus/portaudio" "github.com/gorilla/websocket" ) var addr = flag.String("addr", "ces.googleapis.com", "API service address.") var location = flag.String("location", "us", "API service location.") var accessToken = flag.String("access_token", "", "Access token.") var app = flag.String("app", "", "App name in the form "+ "projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID.") var deployment = flag.String("deployment", "", "Deployment name in the form "+ "projects/PROJECT_ID/locations/REGION_ID/apps/APPLICATION_ID/deployments/DEPLOYMENT_ID.") var audioSampleRate = flag.Int("audio_sample_rate", 16000, "Desired audio sample rate in Hz (e.g., 8000, 16000, 24000).") var ( audioBuffer bytes.Buffer bufferMutex sync.Mutex wg sync.WaitGroup ) type BidiSessionServerMessage struct { SessionOutput *SessionOutput `json:"sessionOutput"` RecognitionResult *RecognitionResult `json:"recognitionResult"` InterruptionSignal *InterruptionSignal `json:"interruptionSignal"` EndSession *EndSession `json:"endSession"` } type SessionOutput struct { Audio string `json:"audio"` Text string `json:"text"` } type RecognitionResult struct { Transcript string `json:"transcript"` } type InterruptionSignal struct { } type EndSession struct { Metadata struct{} `json:"metadata"` } const defaultSampleRateHertz = 16000 // 100ms const defaultChunkLength = 100 // 16000 (sample rate hertz) * 100/1000 (100ms) * 2 (16 bit) const defaultChunkSize = defaultSampleRateHertz * defaultChunkLength / 1000 * 2 func main() { flag.Parse() log.SetFlags((log.LstdFlags | log.Lshortfile | log.Lmicroseconds) &^ log.Ldate) u := url.URL{Scheme: "wss", Host: *addr, Path: "/ws/google.cloud.ces.v1.SessionService/BidiRunSession/locations/" + *location} if strings.Contains(*addr, "localhost") { u = url.URL{Scheme: "ws", Host: *addr, Path: "/ws"} } h := make(http.Header) h.Add("Content-Type", "application/json") h.Add("Authorization", "Bearer "+*accessToken) conn, _, err := websocket.DefaultDialer.Dial(u.String(), h) if err != nil { log.Fatal("dial:", err) } interrupt := make(chan os.Signal, 1) signal.Notify(interrupt, os.Interrupt) portaudio.Initialize() defer portaudio.Terminate() inDev, err := portaudio.DefaultInputDevice() if err != nil { log.Fatal(err) } log.Printf("Input device: %v", inDev.Name) outDev, err := portaudio.DefaultOutputDevice() if err != nil { log.Fatal(err) } log.Printf("Output device: %v", outDev.Name) randomBytes := make([]byte, 8) if _, err := rand.Read(randomBytes); err != nil { log.Fatal(err) } session := fmt.Sprintf("%v/sessions/%v", *app, hex.EncodeToString(randomBytes)) log.Printf("Session: %v", session) configMessage := map[string]any{ "config": map[string]any{ "session": session, "inputAudioConfig": map[string]any{ "audioEncoding": "LINEAR16", "sampleRateHertz": *audioSampleRate, }, "outputAudioConfig": map[string]any{ "audioEncoding": "LINEAR16", "sampleRateHertz": *audioSampleRate, }, "deployment": *deployment, // "debugMode": true, }, } jsonConfigMsg, err := json.Marshal(configMessage) if err != nil { log.Fatal(err) } if err = conn.WriteMessage(websocket.TextMessage, []byte(jsonConfigMsg)); err != nil { log.Fatal(err) } log.Printf("Sent config: %s", string(jsonConfigMsg)) framesPerBuffer := defaultChunkSize / 2 stream, err := portaudio.OpenDefaultStream(1, 1, float64(*audioSampleRate), framesPerBuffer, func(in, out []float32) { // Lock the buffer to avoid data race bufferMutex.Lock() defer bufferMutex.Unlock() // Output processing (Server to Speaker) bytesPerSample := 2 bytesToRead := framesPerBuffer * bytesPerSample audioChunk := make([]byte, bytesToRead) nBytes, _ := audioBuffer.Read(audioChunk) if nBytes > 0 && audioBuffer.Len() == 0 { wg.Done() } audioChunk = audioChunk[:nBytes] // LINEAR16 audio encoding var speakerPcm16 []int16 numPcm16Samples := nBytes / 2 speakerPcm16 = make([]int16, numPcm16Samples) for i := 0; i < numPcm16Samples; i++ { if (i*2 + 2) <= len(audioChunk) { speakerPcm16[i] = int16( binary.LittleEndian.Uint16(audioChunk[i*2 : (i+1)*2])) } } for i := 0; i < framesPerBuffer; i++ { if i < len(speakerPcm16) { out[i] = float32(audio.Int16ToFloat64(speakerPcm16[i])) } else { out[i] = 0 } } // Input processing (Mic to Server) micPcm16 := make([]int16, len(in)) for i, f := range in { micPcm16[i] = audio.Float64ToInt16(float64(f)) } // LINEAR16 mic audio var inputBuf []byte buf := new(bytes.Buffer) binary.Write(buf, binary.LittleEndian, micPcm16) inputBuf = buf.Bytes() audioMessage := map[string]any{ "realtimeInput": map[string]any{ "audio": base64.StdEncoding.EncodeToString(inputBuf), }, } jsonAudioMsg, err := json.Marshal(audioMessage) if err != nil { log.Fatal(err) } if err = conn.WriteMessage(websocket.TextMessage, []byte(jsonAudioMsg)); err != nil { // log.Print(err) } }) if err != nil { log.Fatalf("Error opening stream: %v", err) } defer stream.Close() if err := stream.Start(); err != nil { log.Fatalf("Error starting stream: %v", err) } serverHalfClose := make(chan struct{}) go func() { // Signal completion when server half-close is received. defer close(serverHalfClose) for { _, message, err := conn.ReadMessage() if err != nil { log.Printf("websocket read error:%v", err) break } bidiSessionServerMessage := BidiSessionServerMessage{} json.Unmarshal(message, &bidiSessionServerMessage) if bidiSessionServerMessage.SessionOutput != nil && bidiSessionServerMessage.SessionOutput.Audio != "" { } else { log.Println(string(message)) } if bidiSessionServerMessage.InterruptionSignal != nil { bufferMutex.Lock() if audioBuffer.Len() != 0 { audioBuffer.Reset() wg.Done() } bufferMutex.Unlock() } if bidiSessionServerMessage.EndSession != nil { log.Printf("Received EndSession signal, closing the stream...") interrupt <- os.Interrupt break } if bidiSessionServerMessage.SessionOutput != nil && bidiSessionServerMessage.SessionOutput.Audio != "" { audioBytes, err := base64.StdEncoding.DecodeString( bidiSessionServerMessage.SessionOutput.Audio) if err != nil { log.Fatal(err) } bufferMutex.Lock() if audioBuffer.Len() == 0 { wg.Add(1) } audioBuffer.Write(audioBytes) bufferMutex.Unlock() } } }() <-interrupt if strings.Contains(*addr, "localhost") { log.Println( "Received interrupt. Initiating graceful shutdown (half-close)...") if err = conn.WriteMessage( websocket.TextMessage, []byte("half-close")); err != nil { log.Printf("Error sending half-close: %v", err) } } else { log.Fatal("Terminating...") } <-serverHalfClose wg.Wait() log.Println("Graceful termination complete. Closing connection.") }
Java
Pour vous authentifier auprès de CX Agent Studio, configurez les Identifiants par défaut de l'application. Pour en savoir plus, consultez Configurer l'authentification pour un environnement de développement local.
/* * Copyright 2025 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.app; import com.google.auth.oauth2.GoogleCredentials; import com.google.cloud.ces.v1.BidiSessionClientMessage; import com.google.cloud.ces.v1.BidiSessionServerMessage; import com.google.cloud.ces.v1.SessionConfig; import com.google.cloud.ces.v1.SessionInput; import com.google.protobuf.util.JsonFormat; import java.net.URI; import java.nio.ByteBuffer; import java.nio.charset.StandardCharsets; import java.util.Collections; import java.util.HashMap; import java.util.Map; import java.util.UUID; import java.util.concurrent.CountDownLatch; import java.util.concurrent.TimeUnit; import org.java_websocket.client.WebSocketClient; import org.java_websocket.handshake.ServerHandshake; public class Hello { public static void main(String[] args) throws Exception { asyncBidiRunSession(); } public static void asyncBidiRunSession() throws Exception { // This may require specifying regional endpoints when creating the service client as shown in // https://cloud.google.com/java/docs/setup#configure_endpoints_for_the_client_library String sessionId = "session-name"; if (sessionId.isEmpty()) { sessionId = UUID.randomUUID().toString(); } String appResourceName = "projects/project-name/locations/us/apps/app-name"; String sessionName = appResourceName + "/sessions/" + sessionId; String query = "Do you have t-shirt with a cat on it?"; String query2 = "What is the weather today?"; URI uri = new URI( "wss://ces.googleapis.com/ws/google.cloud.ces.v1.SessionService/BidiRunSession/locations/us"); GoogleCredentials credentials = GoogleCredentials.getApplicationDefault() .createScoped( Collections.singletonList("https://www.googleapis.com/auth/cloud-platform")); credentials.refreshIfExpired(); String token = credentials.getAccessToken().getTokenValue(); Map<String, String> headers = new HashMap<>(); headers.put("Authorization", "Bearer " + token); CountDownLatch latch = new CountDownLatch(1); WebSocketClient client = new WebSocketClient(uri, headers) { @Override public void onOpen(ServerHandshake handshakedata) { System.out.println("WebSocket connection opened"); try { // 1. Send config message BidiSessionClientMessage configMessage = BidiSessionClientMessage.newBuilder() .setConfig(SessionConfig.newBuilder().setSession(sessionName)) .build(); String configJson = JsonFormat.printer() .preservingProtoFieldNames() .omittingInsignificantWhitespace() .print(configMessage); System.out.println("Sending config: " + configJson); send(configJson); // 2. Send query message BidiSessionClientMessage queryMessage = BidiSessionClientMessage.newBuilder() .setRealtimeInput(SessionInput.newBuilder().setText(query)) .build(); String queryJson = JsonFormat.printer() .preservingProtoFieldNames() .omittingInsignificantWhitespace() .print(queryMessage); System.out.println("Sending query: " + queryJson); send(queryJson); // 3. Send query message 2 BidiSessionClientMessage queryMessage2 = BidiSessionClientMessage.newBuilder() .setRealtimeInput(SessionInput.newBuilder().setText(query2)) .build(); String queryJson2 = JsonFormat.printer() .preservingProtoFieldNames() .omittingInsignificantWhitespace() .print(queryMessage2); System.out.println("Sending query 2: " + queryJson2); send(queryJson2); } catch (Exception e) { e.printStackTrace(); latch.countDown(); } } @Override public void onMessage(String message) { System.out.println("==============="); System.out.println("Received message: " + message); try { BidiSessionServerMessage.Builder builder = BidiSessionServerMessage.newBuilder(); JsonFormat.parser().ignoringUnknownFields().merge(message, builder); BidiSessionServerMessage response = builder.build(); System.out.println("Parsed response: " + response); } catch (Exception e) { System.err.println("Failed to parse message: " + e.getMessage()); } } @Override public void onMessage(ByteBuffer bytes) { System.out.println("==============="); String message = StandardCharsets.UTF_8.decode(bytes).toString(); System.out.println("Received message: " + message); } @Override public void onClose(int code, String reason, boolean remote) { System.out.println( "WebSocket connection closed by " + (remote ? "remote peer" : "us") + " with code " + code + " and reason: " + reason); latch.countDown(); } @Override public void onError(Exception ex) { System.err.println("WebSocket error: " + ex.getMessage()); ex.printStackTrace(); latch.countDown(); } }; try { System.out.println("Connecting to WebSocket: " + uri); client.connect(); latch.await(10, TimeUnit.SECONDS); } finally { client.close(); } } }
Python
Pour vous authentifier auprès de CX Agent Studio, configurez les Identifiants par défaut de l'application. Pour en savoir plus, consultez Configurer l'authentification pour un environnement de développement local.
import threading import time import uuid import google.auth import google.auth.transport.requests import websocket from google.protobuf import json_format from google.cloud import ces_v1 def async_bidi_run_session(): """Demonstrates how to use the BidiRunSession WebSocket endpoint.""" session_id = "session_name" if not session_id: session_id = str(uuid.uuid4()) app_resource_name = "projects/project_name/locations/us/apps/app_name" session_name = f"{app_resource_name}/sessions/{session_id}" query = "Do you have t-shirt with a cat on it?" query2 = "What is the weather today?" uri = "wss://ces.googleapis.com/ws/google.cloud.ces.v1.SessionService/BidiRunSession/locations/us" try: credentials, _ = google.auth.default( scopes=["https://www.googleapis.com/auth/cloud-platform"] ) request = google.auth.transport.requests.Request() credentials.refresh(request) token = credentials.token headers = {"Authorization": f"Bearer {token}"} except Exception as e: print(f"Failed to get credentials: {e}") return def on_open(ws): print("WebSocket connection opened") try: # 1. Send config message config_message = ces_v1.BidiSessionClientMessage( config=ces_v1.SessionConfig(session=session_name) ) config_json = json_format.MessageToJson( config_message._pb, preserving_proto_field_name=False, indent=0 ).replace("\\n", "") print(f"Sending config: {config_json}") ws.send(config_json) # 2. Send query message query_message = ces_v1.BidiSessionClientMessage( realtime_input=ces_v1.SessionInput(text=query) ) query_json = json_format.MessageToJson( query_message._pb, preserving_proto_field_name=False, indent=0 ).replace("\\n", "") print(f"Sending query: {query_json}") ws.send(query_json) # 3. Send query message 2 query_message2 = ces_v1.BidiSessionClientMessage( realtime_input=ces_v1.SessionInput(text=query2) ) query_json2 = json_format.MessageToJson( query_message2._pb, preserving_proto_field_name=False, indent=0 ).replace("\\n", "") print(f"Sending query 2: {query_json2}") ws.send(query_json2) except Exception as e: print(f"Error during on_open: {e}") ws.close() def on_message(ws, message): print("===============") print(f"Received message: {message}") try: response_pb = ces_v1.BidiSessionServerMessage()._pb json_format.Parse( message, response_pb, ignore_unknown_fields=True, ) response = ces_v1.BidiSessionServerMessage(response_pb) print(f"Parsed response: {response}") except Exception as e: print(f"Failed to parse message: {e}") def on_error(ws, error): print(f"WebSocket error: {error}") def on_close(ws, close_status_code, close_msg): print( "WebSocket connection closed" f" with code {close_status_code}" f" and reason: {close_msg}" ) print(f"Connecting to WebSocket: {uri}") ws_app = websocket.WebSocketApp( uri, header=headers, on_open=on_open, on_message=on_message, on_error=on_error, on_close=on_close, ) wst = threading.Thread(target=ws_app.run_forever) wst.daemon = True wst.start() print("Waiting for 10 seconds for messages...") time.sleep(10) print("10 seconds elapsed, closing connection.") ws_app.close() wst.join() if __name__ == "__main__": async_bidi_run_session()
Node.js
Pour vous authentifier auprès de CX Agent Studio, configurez les Identifiants par défaut de l'application. Pour en savoir plus, consultez Configurer l'authentification pour un environnement de développement local.
import {GoogleAuth} from 'google-gax'; import {WebSocket} from 'ws'; async function main() { const sessionId = 'session-name'; const appResourceName = 'projects/project-name/locations/us/apps/app-name'; const sessionName = `${appResourceName}/sessions/${sessionId}`; const query = 'Do you have t-shirt with a cat on it?'; const query2 = 'What is the weather today?'; console.log(`Starting bidi session with session name: ${sessionName}`); const uri = 'wss://ces.googleapis.com/ws/google.cloud.ces.v1.SessionService/BidiRunSession/locations/us'; let token; try { const auth = new GoogleAuth({ scopes: ['https://www.googleapis.com/auth/cloud-platform'], }); token = await auth.getAccessToken(); } catch (e) { console.error(`Failed to get credentials: ${e}`); return; } const headers = {Authorization: `Bearer ${token}`}; const ws = new WebSocket(uri, {headers}); ws.on('open', () => { console.log('WebSocket connection opened'); try { // 1. Send config message const configMessage = { config: {session: sessionName}, }; const configJson = JSON.stringify(configMessage); console.log(`Sending config: ${configJson}`); ws.send(configJson); // 2. Send query message const queryMessage = { realtimeInput: {text: query}, }; const queryJson = JSON.stringify(queryMessage); console.log(`Sending query: ${queryJson}`); ws.send(queryJson); // 3. Send query message 2 const queryMessage2 = { realtimeInput: {text: query2}, }; const queryJson2 = JSON.stringify(queryMessage2); console.log(`Sending query 2: ${queryJson2}`); ws.send(queryJson2); } catch (e) { console.error(`Error during on_open: ${e}`); ws.close(); } }); ws.on('message', message => { console.log('==============='); console.log(`Received message: ${message}`); }); ws.on('error', err => { console.error(`WebSocket error: ${err}`); }); ws.on('close', (code, reason) => { console.log( `WebSocket connection closed with code ${code} and reason: ${reason}`); }); console.log('Waiting for 10 seconds for messages...'); await new Promise(resolve => setTimeout(resolve, 10000)); console.log('10 seconds elapsed, closing connection.'); ws.close(); } main();
De plus, si vous utilisez ces.googleapis.com comme apiEndpoint avec une bibliothèque cliente gRPC, vous devez également définir x-goog-request-params dans otherArgs sur un emplacement spécifique.
Par exemple, en utilisant la bibliothèque cliente Node.js :
const sessionClient = new SessionServiceClient({
apiEndpoint: 'ces.googleapis.com'
});
const grpc = require('@grpc/grpc-js');
const callOptions = {
otherArgs: {headers: {'x-goog-request-params': `location=locations/us`}}
};
stream = sessionClient.bidiRunSession(callOptions);
Si vous utilisez ces.us.rep.googleapis.com ou ces.eu.rep.googleapis.com, vous n'avez pas besoin de définir x-goog-request-params.