public sealed class Node : IMessage<Node>, IEquatable<Node>, IDeepCloneable<Node>, IBufferMessage, IMessageReference documentation and code samples for the Vision AI v1 API class Node.
Message describing node object.
Namespace
Google.Cloud.VisionAI.V1Assembly
Google.Cloud.VisionAI.V1.dll
Constructors
Node()
public Node()Node(Node)
public Node(Node other)| Parameter | |
|---|---|
| Name | Description |
other |
Node |
Properties
DisplayName
public string DisplayName { get; set; }A user friendly display name for the node.
| Property Value | |
|---|---|
| Type | Description |
string |
|
HasOutputAllOutputChannelsToStream
public bool HasOutputAllOutputChannelsToStream { get; }Gets whether the "output_all_output_channels_to_stream" field is set
| Property Value | |
|---|---|
| Type | Description |
bool |
|
Name
public string Name { get; set; }Required. A unique name for the node.
| Property Value | |
|---|---|
| Type | Description |
string |
|
NodeConfig
public ProcessorConfig NodeConfig { get; set; }Node config.
| Property Value | |
|---|---|
| Type | Description |
ProcessorConfig |
|
OutputAllOutputChannelsToStream
public bool OutputAllOutputChannelsToStream { get; set; }By default, the output of the node will only be available to downstream nodes. To consume the direct output from the application node, the output must be sent to Vision AI Streams at first.
By setting output_all_output_channels_to_stream to true, App Platform will automatically send all the outputs of the current node to Vision AI Stream resources (one stream per output channel). The output stream resource will be created by App Platform automatically during deployment and deleted after application un-deployment. Note that this config applies to all the Application Instances.
The output stream can be override at instance level by
configuring the output_resources section of Instance resource.
producer_node should be current node, output_resource_binding should
be the output channel name (or leave it blank if there is only 1 output
channel of the processor) and output_resource should be the target
output stream.
| Property Value | |
|---|---|
| Type | Description |
bool |
|
Parents
public RepeatedField<Node.Types.InputEdge> Parents { get; }Parent node. Input node should not have parent node. For V1 Alpha1/Beta only media warehouse node can have multiple parents, other types of nodes will only have one parent.
| Property Value | |
|---|---|
| Type | Description |
RepeatedFieldNodeTypesInputEdge |
|
Processor
public string Processor { get; set; }Processor name refer to the chosen processor resource.
| Property Value | |
|---|---|
| Type | Description |
string |
|
StreamOutputConfigCase
public Node.StreamOutputConfigOneofCase StreamOutputConfigCase { get; }| Property Value | |
|---|---|
| Type | Description |
NodeStreamOutputConfigOneofCase |
|